about me

David Franck is an interdisciplinary designer working with computation, interactivity, architecture, optics, and new media to bring public art to life.

The belief that these media can be leveraged to create serendipity and joy in unexpected places is core. The projects themselves are approached as an experiment, a way of posing a question and looking for an outcome rather than pre-supposing an answer.

David’s bachelors degree from Pratt’s School of Architecture and professional work allows him to produce unique projects requiring technical expertise and broad design thinking. He currently works as a designer for Neri Oxman. David has worked extensively with SOFTlab, Haresh Lalvani, Chei-Wei Wang, Michael Chen @ MKCA, and Yehre Suh @ Office of Urban Terrains.

Cultural context

The work is most directly influenced by the International Fluxus Movement, the optimism of Buckminster Fuller, Haus-Rucker Co, and the recent Poetic Computing movement born out of  NYU ITP. Inherent in these movements is a cautious optimism that can be found through, experimentation, testing, and deployment of projects in the world at large. 

With the fluxus movement in the 1960s the idea that an art installation can be a social experiment is what I find most critical. These projects often took the form of score or a recipe. Much like an algorithm, these sets of instructions were acted out to their completion. Pushing the participants past their usual thought processes and regimens. 

The Haus Rucker Co and Buckminster Fuller were techno optimists who relied on the performative potential of deployable structures, wearables, and products. These thinkers also engineered their designs to the point that they could be relied on as housing or transportation. A step I view as critical in creating lasting legacies and societal changes. 

The more recent movement of Making/DIY/Physical Computing has had the effect of taking technologies developed for war or capitalism and democratising them for the greater public. The open source tech culture has been pivotal in my own education and in the material manifestation of my work. As someone who is primarily self taught in electronics and programming I continue to seek opportunities to pass on this knowledge in the form of workshops and mentorships.

Disciplines

Industrial Design
Producing the workflows to take an idea and bring it to life through manufacturing processes.
Architecture
Permanent life-size installations.
Physical Computing
Interfacing the physical and digital worlds through electronics and computers.
Art
Understanding the cultural and historic contexts of a project to make material much more than the sum of its parts.
Conceptual Design
Drawing and rendering ideas from the very start of a project to understand its potential and limitations.
Electronics
Understanding the fundamentals of what makes digital communications, lighting, and motors go.